A plugin that will generate approximately harmonic tones by mixing narrow bands of noise. For each note in the MIDI note list an n-partial tone is produced. Each partial of each tone is actually a narrow band of noise centered at the ideal harmonic frequency. The center frequency of each band is harmonically related to the fundamental and the amplitude decreases inversely with the harmonic number.
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An n-band partial tone is a band limited pulse. The band limiting is centered at the desired harmonic frequency with bandwidth varying inversely with frequency. By choosing the center frequency of each band one can approximate the other harmonic structures or create a new set of harmonics.
An n-partial tone can be generated by clipping the nth harmonic (4th harmonic for odd notes or 3rd harmonic for even notes) of a tone (BW(on)-BW(off)) centered on the wanted harmonic.
To hear the n-partial tone listen for it’s offset on the desired harmonic.
The harmonic noise generator will break the notes into n bands for the n-partial tone to be generated. Any number of band can be used and can be adjusted between 32-1296 bands depending on the user. The bands width can be toggled between 50-1400 ms.
To the Harmonic Noise Generator:
0-127 notes from the MIDI key list (128 notes) are supported. Each band has a center frequency and bandwidth and can be toggled between bands between 0-30 ms (5 ms skip between each band)
Each note on the keyboard plays a single band with center frequency.
The band is centered on the first band for the note (even notes) or the first half of the note (odd notes).
The harmonic noise generator could be used to change the pitch of a note for a more natural pitch.
Bands can be toggled on and off and band width adjusted.
Each time band is changed the note or chord changes pitch.
Note note can be stetched or split between multiple bands.
Note Notes can be set to play two bands at once.
Notes can be stetched or split between multiple bands.
No reverb is used unless several notes are played at once which would put the sound inside the room where the notes are played.
In this case the sound is being pushed by a reverb with a long decay time.
With the long decay time the harmonic noise generator will sound the tone in relative chorus.
The amount of chorus can be adjusted by the user.
The global volume is used to adjust the global output volume. The output will always be the sum of the band volumes and the global volume. The global volume can be adjusted by the user with a percentage of output from 0-100.
The vocal is used to adjust
The tone is generated from a random (white) noise with nearly perfectly randomized noise levels. The noise samples are processed using a band-pass filter which creates narrow, approximately harmonic bands centered around the ideal frequencies in the MIDI note list. The center frequencies are harmonically related to the fundamental frequencies in the MIDI note list, and the bands decrease in width (amplitude) at higher harmonics. This is a “noise” tone, not music.
During the process of each note, a new noise sample is added to each band with a power which is given by the amount of the harmonic of the current note. After each band passes through the filter, the resulting tone is recombined with other bands using equal power, and this process is repeated until the last band has passed through the noise-generating band-pass filter.
Following paragraphs indicate how each band passes through the filter:
Which is the fundamental frequency at index Z.
This is the harmonic of the fundamental frequency at index Z.
This is the noise level for the band Z, with noise of average level subtracted out.
This is the noise level for the band Z, with noise of average level subtracted out.
This is the power level in each band. Note: Each band covers the frequency range 1.0 – 1.4/T.
For the second note, the bands are:
And the power levels are:
The first band consists of white noise with power level P2, the second band consists of white noise with power level P3, and so on.
NOTE: I have not tested
The original sound of an oscillator is a narrow band of noise. That noise will eventually be sent to a speaker but, by the laws of chance, it’s possibe that if the noise is filtered at low enough frequencies than higher order harmonics will also be produced. Every partial tone produced by the oscillator will be a band of noise centered at the harmonic frequency. Each partial tone will be slightly out of tune and the lower the frequency the more you should tune each partial in order to produce harmonics in addition to the original narrow band of noise. The harmonic frequency of each partial may be calculated using the following formula.
L = 1000 / f
Where f is the frequency of the partial tone and L is the wavelength of the partial. Once you have the harmonic frequency you can create the actual tone with a sine wave tone generator.
This plugin was inspired by Jason Donnelly’s Harmonic Noise Generator. For a more general description of the complete process see this thread:
ABOUT THIS PROJECT:
This is a freeware synth plugin for Ableton Live. I made this plugin to help me learn Java and coding in general. This, and my other plugins I coded, teach you how to code using Java. Learning how to write a plugin is a great way to learn how to code. I tried to make this plugin as simple as possible, and this is still probably my least complex plugin yet.
This plugin should work with any operating system with Java installed. In Linux you will need a terminal based text editor called nano. It is very simple to use and small. In Windows you will need Windows 7 or newer. You may also need Java installed for Java programs to run properly.
1. Open Ableton Live
2. Start “NLS”
3. Click “Plugins”
4. Select “Add Plug-in”
5. Click “Add” on the top left of the screen
6. Search “Harmonic Noise”
7. Select and click “Install”
8. Ensure that “Plugin Connection” is enabled
9. In the bottom right corner select “Audio”
10. In the “Audio” window check the following boxes:
Windows OS: XP/Vista/7 (32-bit, 64-bit).
Mac OS: X 10.6 or above.
Processor: Intel Core2 Duo, 2.4 GHz
Memory: 2 GB RAM
Hard Drive Space: 2 GB available space for installation
Internet Connection: Broadband
This game is Copyright (c) 2015 Ufotable. All rights reserved.
This application is distributed through the AppStore/Google Play.